Archives - March 2010


Ada Lovelace Day – celebrating Brenda Laurel

Today is Ada Lovelace Day, an international day of blogging to celebrate the achievements of women in technology and science, founded by Suw Charman-Anderson and named after the pioneering Ada Lovelace – widely regarded as the world’s first computer programmer, and described by Charles Babbage as the Enchantress of Numbers (as well as the star of Sydney Padua’s incredible The Thrilling Adventures of Lovelace and Babbage web comic).

Along with over 1500 other bloggers, I’ve pledged to write about a woman in technology that I admire.

 

Brenda Laurel is a designer, researcher and writer who focuses on interactive narrative, human-computer interaction and cultural aspects of technology. She’s described by TED as having been part of ‘several major revolutions in the way humans use computers: virtual reality, interactive narratives and gaming’.

She’s an incredible polymath who’s brought together an understanding of both arts and science – her groundbreaking 1991 book Computers as Theatre explored the incredible potential for interactive fiction created by computing technology. She’s worked as a software designer and researcher at some of the most influential Silicon Valley companies of the time (including Atari and Activision) and established herself as a talented entrepreneur through the founding of organisations like Telepresence Research (an R&D company specialising in virtual reality & remote presence), Interval Research (a legendary Silicon Valley think tank studying the connection between tech and everyday life) and Purple Moon (dedicated to producing software and communities to engage pre-teen girls). She describes the book she wrote about the experience of running Purple Moon, Utopian Entrepreneur, as “a guide to doing socially positive work in the context of business.”. The list of awesome – in both the ‘amazingly cool’ and ‘truly awe-inspiring’ senses – accomplishments goes on.

One of the standout pillars of her legacy for me is her focus on game design for girls. Much of her work stemmed from the fact that computer games seemed to be designed squarely by men, for men – leading her to research how and why girls played, their motivations, their mindsets and their values; and how to develop games to meet their wants and needs.

I love that she’s a techie and an artist, a thinker and a do-er, and has refused to be boxed in. She’s been dubbed a “digital diva”, living simultaneously in the worlds of theatre and computers, and in doing so bringing new perspectives on how we should think about the way people interact with products and services, and the way we should design these accordingly:

She brings a fresh perspective to the commonly-thought cold relationship between humans and their machines. She argues for the ubiquitousness of the technology, to the point that it resembles the kind of unity between theatre and audience, where the audience members becomes a part of the action, moving towards a single, united goal. She is also known as a proponent for the socialisation of technology to put it in the hands of ordinary people who find ways of using it to express themselves.

[ courtesy ]

 

Laurel shares some of the gems from her research in this 1998 TED video – it’s well worth a look:

 

 

Thanks Brenda – you’re showing the world how it’s done.

It’s Time To Play – Introducing GameCamp 2010

Two years ago I wrote about a corking day talking about games, fun & play with a bunch of super-smart people at GameCamp 08.

The good news is that GameCamp is back for 2010!

It’s a one-day event for people interested in games, and interesting people in gaming.

We believe games aren’t just playthings; they’re one of the most important media of our civilization. Games have reach and power as great as those of video, music or the printed word. GameCamp is a forum to talk about this most powerful medium: how we make it, how we use it, how we can make gaming better, and even how we can make things better through gaming.

It’s an unconference, modelled on the BarCamp series of developer events. Which means there are no keynotes or invited speakers. No PowerPoint. But there will be fantastic discussions and conversations. There are no spectators at GameCamp – only participants.

Thanks to the lovely folks at eBay, GameCamp 2010 will be held at Whittaker House (the home of eBay, PayPal and Gumtree.com) in Richmond, London, on Saturday, May 8.

GameCamp is free to attend, however due to space restrictions, attendance will be strictly limited to 150 tickets. We’ll be issuing several tranches of tickets to give everyone a chance to sign up, so don’t panic if you couldn’t make the first release, there will be another chance to register.

If you want to attend then the first tranche of tickets will be released via EventBrite at noon on Friday 12th March.

For more information see the GameCamp website; for updates as they happen (including ticketing info), follow GameCamp on Twitter or Facebook (NB RSVP-ing on Facebook doesn’t guarantee attendance – you’ll still need to register via EventBrite!)

The event’s being organised by, er, me – as part of a team with the fantastic James Wallis, Mark Simpkins, Philip Trippenbach, Rachel Clarke & Rain Ashford – and we’re hoping to make it even more awesome GameCamp 08.

On a more practical note, we’ve got some fantastic sponsors on board, but as my co-conspirator James noted, we’re still looking for some more sponsors to come on board. If you’re in a position to offer us some funds to cover the cost of, say, lunch and thereby earning the love and admiration of an important & influential sector of the British games community then please drop me or anyone else on the committee a line – katy at gamecamp dot org dot uk).

Get your game on!